Deception

This skill is used when attempting to bluff, mislead, or otherwise flat out lie to someone in conversation.

Deception can also be used to “sneak in plain sight” through the use of disguises. Disguises can be either found or created with a Disguise Kit. A disguise is a single item that a character wears, though it may occupy several equipped slots when necessary. Disguises may include things like: NCR Ranger Outfit, Hubologist Outfit, Viper Raider Outfit, etc. When a character uses a disguise, the character’s effective reputation and identity become invisible. Of course, for practical purposes, a character’s disguise may not hold up once he or she enters combat or attempts to initiate dialogue. And some disguises just don’t work for some characters (no super mutants in BoS Scribe disguises, no humans in Night Kin disguises).

Decption is the skill about lying to and misdirecting people.

Overcome: Use Decption to bluff your way past someone, or to get someone to believe a lie, or to get something out of someone because they believe in one of your lies. For nameless NPCs, this is just an overcome roll, but for PCs or named NPCs, it requires a contest, and the target opposes with Empathy. Winning this contest could justify placing a situation aspect on your target, if buying into your lie could help you in a future scene.

Decption is the skill you use for determining if a disguise works, whether on yourself or others. You’ll need to have the time and supplies to create the desired effect. (Note: This is mainly a Hearts of Steelthing; in some games, this may not be appropriate for Decption by default and should require a stunt.)

You can also use Decption to do small tricks of sleight-of-hand and misdirection.

Create an Advantage: Use Decption to create momentary distractions, cover stories, or false impressions. You could feint in a swordfight, putting an opponent Off-Balance and setting you up for an attack. You could do the whole, “What’s that over there!” trick to give you a Head Start when you run away. You could establish a Wealthy Noble Cover Story for when you attend a royal ball. You could trick someone into revealing one of their aspects or other information.

Attack: Decption is an indirect skill that creates a lot of opportunities you can capitalize on, but it doesn’t do direct harm to an individual.

Defend: You can use Decption to throw off Investigation attempts with false information and to defend against efforts made to discern your true motives.

Deception

Fallout: NorCal Aegyptus