The RADS stress track represents how much radiation your character has been exposed to.

RADS work differently than other types of stress. When your character is exposed to a source of radiation, such as radioactive area, radiated food or a radiation emitting creature they gain RADS stress. There is no attack/defense involved, although radiation resistance from race, perks, clothing or other items is subtracted from the RADS gained including reducing it to zero.

RADS are marked off like other stress, but Radiation consequences are only gained when a character’s RADS stress track is full. When this occurs the character receives the first level of radiation consequence, and their RADS stress track is reset. RADS that cannot be accounted for roll over the the new stress track. When their RADS stress track is filled up again, they receive the next level of consequence and so on. The effects of Radiation consequences are not cumulative.

Each character starts with three RADS stress boxes, Racial traits and Perks may add more.
RADS and radiation consequences can only be removed by receiving medical treatment, or through pharmaceuticals such as Rad Away.

Radiation Consequences:

Level Effect
Minor Radiation Poisoning -1 END
Advanced Radiation Poisoning -2 END, -1 AGL
Critical Radiation Poisoning -3 END, -2 AGL, -1 STR, 1/2 movement
Deadly Radiation Poisoning -3 END, -2 AGL, -2 STR, 1/2 movement
Fatal Radiation Poisoning DEATH


Fallout: NorCal Aegyptus